Sol Concord
Industry, trade and the rule of law.
The old core worlds. Concord pilots fly sturdy, practical hulls and keep the shipping lanes open.
- Marshal fighter
- Surveyor explorer
- Broker trader
Free alpha · Windows
An online space sim. Pick a faction, fly your ship through seventeen sectors that get deadlier the further you go, dock and walk the stations between them — and share all of it with everyone else out there.
Lock on, fire, warp out. Every gun draws from a reactor budget, so every fitting is a trade-off you feel in combat.
Dock and step out of the cockpit. Trade at the exchange, take contracts, fit your ship in the hangar, stash loot in the vault.
Level up, rank your skills, salvage rarer gear and craft better. The edge of the map is locked behind everything you've learned.
Choose a side
Your faction decides your home sector, your hulls and your story. Each has three professions — one to fight, one to explore, one to trade.
Industry, trade and the rule of law.
The old core worlds. Concord pilots fly sturdy, practical hulls and keep the shipping lanes open.
Strength through discipline.
A martial culture forged on hard worlds. Ascendancy hulls are heavy, angular and built to take a beating.
Knowledge is the only frontier.
Explorers and scholars who left the core generations ago. Veil ships are sleek, fast and quiet.
The map
Start safe in your faction's home space. Every ring outward is harder, better-paid and further from help. At the centre waits the thing the game is named for — and past it, the Rift, where raid bosses wait for pilots who fly together.

Fitting
Weapons, shields, engines and devices all draw from one reactor. A second gun means something else goes cold — so a hunter, a hauler and a scout off the same hull feel nothing alike.

Salvage & crafting
Wrecks drop credits, materials and gear on a rarity ladder worth hunting — with uniques and faction actives at the top. Take the parts home and turn them into something better.

Skills
Combat, exploration and trade each have their own tree. Rank up gunnery, warp drive or haggling, and unlock abilities that change how a fight goes — not just by how much.

Trade & contracts
Prices differ from station to station, so hauling between them is a living. Take contracts off the board, trade with other players, and let the fighters worry about the raiders.
What's out there
Ninety-two kinds of ship and creature, and they don't all fight the same way: brutes that close in, artillery that hangs back, swarms that overwhelm and support that keeps the rest alive.
Pirate crews from scouts to admirals, and bounty hunters who come looking for you.
Living things that nest in the belts — polyps, stingers and the broodmothers that breed them.
Whatever drifts out of the deep dark. Eels that breathe darkness, and worse behind them.
Old machines still guarding their posts, and colonies that don't stop coming.
Alpha
Singularity is in development and changing fast. It's free, Windows-only for now, and updates itself through the itch.io app — so you're always on the latest build.