Singularity
A heavy gunship firing a beam at a pack of red reef creatures in deep space

Free alpha · Windows

Cross the dark.
Reach the Singularity.

An online space sim. Pick a faction, fly your ship through seventeen sectors that get deadlier the further you go, dock and walk the stations between them — and share all of it with everyone else out there.

3Factions
9Professions
17Sectors
17Stations
92Ship & creature types
256Items
01 · FLY

Your ship, your fight

Lock on, fire, warp out. Every gun draws from a reactor budget, so every fitting is a trade-off you feel in combat.

02 · WALK

Stations you can stand in

Dock and step out of the cockpit. Trade at the exchange, take contracts, fit your ship in the hangar, stash loot in the vault.

03 · RISE

Earn your way outward

Level up, rank your skills, salvage rarer gear and craft better. The edge of the map is locked behind everything you've learned.

Choose a side

Three factions. Three ways to fly.

Your faction decides your home sector, your hulls and your story. Each has three professions — one to fight, one to explore, one to trade.

Sol Concord

Industry, trade and the rule of law.

The old core worlds. Concord pilots fly sturdy, practical hulls and keep the shipping lanes open.

  • Marshal fighter
  • Surveyor explorer
  • Broker trader

Ascendancy

Strength through discipline.

A martial culture forged on hard worlds. Ascendancy hulls are heavy, angular and built to take a beating.

  • Vanguard fighter
  • Pathfinder explorer
  • Quartermaster trader

The Veil

Knowledge is the only frontier.

Explorers and scholars who left the core generations ago. Veil ships are sleek, fast and quiet.

  • Warden fighter
  • Seeker explorer
  • Envoy trader

The map

Seventeen sectors. One way out.

Start safe in your faction's home space. Every ring outward is harder, better-paid and further from help. At the centre waits the thing the game is named for — and past it, the Rift, where raid bosses wait for pilots who fly together.

Levels 1–10

Home

  • Sol Reach
  • Kharon Drift
  • Lyra Veil
Levels 10–20

Frontier

  • Halcyon Reach
  • Cinder Expanse
  • Pale Shallows
Levels 20–30

The Deep

  • Ashen Verge
  • Stygian Belt
  • Duskfall
Levels 30–47

The Abyss

  • Hollow Crown
  • Umbral Gulf
  • The Singularity
Levels 50–70

The Rift

  • Brood Expanse
  • The Maw
  • Sentinel Citadel
  • Hive Throne
  • Armada Graveyard
The ship fitting screen: weapon, shield, engine and reactor sockets drawing from a power budget

Fitting

Build the ship you fly.

Weapons, shields, engines and devices all draw from one reactor. A second gun means something else goes cold — so a hunter, a hauler and a scout off the same hull feel nothing alike.

  • 45 hulls that climb a tier at a time, with modules that change how they look
  • Live stat comparison before you commit
  • Paints, engine trails, hull finishes and emblems that everyone else sees
  • A crew of four — gunner, engineer, navigator, quartermaster — who level up as you fly
A salvage window listing common, uncommon and rare items taken from a destroyed raider

Salvage & crafting

Everything you kill pays out.

Wrecks drop credits, materials and gear on a rarity ladder worth hunting — with uniques and faction actives at the top. Take the parts home and turn them into something better.

  • 256 items and 44 crafting recipes, with boss sets that reward the full collection
  • A vault in every station for what your hold can't carry
  • Derelicts hidden in the nebulae, with vaults to hack open
  • Survey charts and leads worth selling to other pilots
The skills screen: combat, exploration and trade trees with ranked skills and abilities

Skills

Grow in the direction you play.

Combat, exploration and trade each have their own tree. Rank up gunnery, warp drive or haggling, and unlock abilities that change how a fight goes — not just by how much.

A station exchange comparing prices for goods

Trade & contracts

Not every pilot shoots first.

Prices differ from station to station, so hauling between them is a living. Take contracts off the board, trade with other players, and let the fighters worry about the raiders.

  • Shortages and market news that move prices while you fly
  • Convoys to escort or back with your own credits, and frontier sectors your faction can win or lose
  • Contraband worth real money, customs cutters who want a look in your hold, and a record with the law you can pay off

What's out there

The dark fights back.

Ninety-two kinds of ship and creature, and they don't all fight the same way: brutes that close in, artillery that hangs back, swarms that overwhelm and support that keeps the rest alive.

Raiders

Pirate crews from scouts to admirals, and bounty hunters who come looking for you.

The Reef

Living things that nest in the belts — polyps, stingers and the broodmothers that breed them.

The Void

Whatever drifts out of the deep dark. Eels that breathe darkness, and worse behind them.

Sentinels & hives

Old machines still guarding their posts, and colonies that don't stop coming.

Bosses Reef BroodmotherSol LeviathanHive QueenVoid TitanSentinel OverseerAbyssal LeviathanThe Grand AdmiralThe WorldmotherThe DevourerThe Hive EmpressThe AscendantThe Null Dreadnought

Alpha

Come fly with us.

Singularity is in development and changing fast. It's free, Windows-only for now, and updates itself through the itch.io app — so you're always on the latest build.